New paths compendium pdf download10/10/2023 ![]() Normally, I’d be skeptical when I see the word “Leadership,” however, the Savant must concentrate using a standard action for every round they wish their Avatar of Legend to be around. These avatars are created using the cohort rules of leadership. Through their storytelling, they can summon characters too using their Avatar of Legend class feature. Obviously they won’t be beating a Barbarian at combat, or a wizard at spellcasting, but they certainly can do a lot. This means that they can change from being a mighty knight, to being a healing wise man, all in the same day. They are such great actors that they become their characters. ![]() Basically, Savants are such great storytellers, that they can make their stories real. The Savant is a really fun, and unique class. There is nothing wrong with them balance wise, as all 4 are quite solid classes. Dwarven Crossbowyer and Halfling Slinger give much needed support for their combat styles and feel quite fantastic, but the Elven Archer and Mystic Archer feel too similar to Rangers. Later on, they don’t provoke attacks of opportunity while using ranged weapons. They all gain the precision rule, which is very much like sneak attack dice with a few notable exceptions: these classes can flank with ranged weapons. For instance, Halfling Slingers get sling talents, Dwarven Crossbowyer can ignore a small amount of armor and natural armor with their attacks, and Mystic Archers can choose from a variety of strong mystic abilities. These classes get ranged combat feats like crazy, along with other bonuses, depending on the class. They use d8 HD, full BAB, and get a little bit of spellcasting. These variants are the Halfling Slinger, Dwarven Crossbowyer, and the Mystic Archer. Up next is the Elven Archer, which comes set with 3 variant classes. They are very solid, but to save space I will have to refer you to Endzeitgeist’s review of them: 4.5 out of 5 from Endzeitgeist. First is the Battle Scion, a full BAB class that can cast up to 4th level spells from the sorcerer and wizard list. The layout is the standard layout you have all come to expect from Pathfinder products, allowing easy and familiar navigation. The cover art is fantastic, and the art inside the book manages to keep a very high quality as well. New Paths Compendium was my first Kobold Press product, and I am entirely impressed. New Paths Compendium does not bring any subsystems with it, so it will be very easy to plug and play. This is not to say that experienced 3rd party product users shouldn’t use this book. Balanced rules, classes, feats, and spells that easily fit into any Pathfinder game. It is an excellent example of what people should expect from 3rd party companies. I want to open this up by saying: I recommend this book to anyone who is just trying out 3rd party products. Gaming / Roleplaying Games / Pathfinder First Edition Compatible.Kobold Press / Pathfinder RPG / Classes.This product has been discontinued by the manufacturer or is no longer being carried by our distributor.Īre there errors or omissions in this product information? Got corrections? Let us know Also: Ships from our warehouse in 13 to 30 business days. Will be added to your My Downloads page when your order ships. There's a big world of adventure and peril out there-make a hero that it won't soon forget! Additional Product Images The all-new theurge class, combining arcane and divine power!. ![]() The savant, master of all trades (if only for an instant).The elven archer, deadly ranged fighter capable of astonishing feats of marksmanship.The white necromancer, wielding death magic for the side of Good.The battle scion, a master of sword and spell.The shaman, with otherworldly new abilities and an animal spirit guide.The spell-less ranger, a skilled warrior of the wilderness. ![]() The seven Compendium classes each bring something new to your Pathfinder Roleplaying Game:
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